We cannot express our thanks enough for all the great feedback and player comments regarding the release of Taego with Update 12.2. Thanks to your constructive feedback, we’re making lots of changes and improvements to Taego; let’s jump into it!
We have received a lot of player feedback asking for an increase in the amount of Care Package air drops available in each match. Let’s fix that!
Previously, it was generally only one player who’d get all the loot from each drop, with not much left to go around. With this update, we’ve dramatically increased the number of Care Packages, through additional small air drops, allowing more players the chance to hunt them down and loot them up.
When the situation is right, additional Care Packages can be used as hard cover to engage or retreat from your opponent.
The Taego Secret Room can change the course of your match and help you win that chicken dinner. Top-tier gear, including items not found elsewhere on the Battlegrounds can be looted inside the secret room.
Hidden keys are scattered across Taego and can looted, then used to access the Taego Secret Room.
A simple leisurely plane ride to the Battlegrounds? Maybe not so much.. stay alert and pay attention to the flight crew’s instructions, as not every flight is a smooth one. Engine failure can cause your plane to catch fire and come hurtling towards the ground while attempting to make an emergency landing.
Based on player feedback, we’re making the following Taego item spawn changes:
Sanhok was originally released in 2018 and remastered in 2020. We haven’t stopped there and continue to make additional changes and improvements across the map. Based on the feedback received after the remaster, we’re improving movement flow in specific areas and adding additional cover to encourage more diverse and reactive gameplay.
When moving to the northwest island, players often had no choice but to cross the water without going over the bridge and instead traverse the island’s outskirts, with no choice but to cross the water and engage enemies from a difficult position.
We have added cover to the previously open west to north coast areas near South Ruins and its connecting area.
Some buildings usable as cover did not spawn items, so we felt the need to improve those areas. Additionally, there wasn’t very much cover for those game enough to make the journey from Camp Alpha and climb towards the temple.
Since Ranked Season 11, additional focus was placed on your most recent Ranked achievements, with honor-based rewards such as nameplates and emblems now only available to display for the duration of the new season.
We hope this encourages players to continue their ranked progression while also adding a little more prestige to those hard-earned rewards each season. Ranked in-game cosmetics, such as parachute skins, etc., will remain available to use throughout all seasons.
Players who reach the highest ranks will receive additional rewards, such as animated nameplates and emblems to make the grind just a little sweeter.
Ranked rewards are granted based on your rank at season end. Players who reach at least Gold V will receive the Season 12 Ranked Parachute skin! Those who fight their way to Platinum or higher will also be rewarded with a unique Animated Emblem. Master or higher players will also receive an Animated Nameplate.
The Top 500 players from each region will receive a unique Top 500 Animated Emblem and Animated Nameplate to show their status as world-beaters. Top 500 players will be displayed in-game on the LEADERBOARD.
Finally, view all your Season 12 Rankedstats by checking out the STATS screen under the CAREER tab in-game once the season wraps up.
All rewards are granted automatically at the beginning of the new season. You may find the rewards on the pop-up screen shown upon your first log-in of the new season.
In Ranked Mode, players Diamond rank or higher who don’t play ranked for 7 days will begin to receive daily RP decay. Previously this decay would stop at 3000 RP, allowing players to maintain at least the lowest level of Diamond ranking, regardless of decay. In season 13, this decay will only stop once a player falls out of Diamond and into Platinum.
The purpose of ranked is to constantly improve your skills, hone strategies, and compete with competitive other players. We want to ensure that the players who reach the highest ranks and receive ranked rewards continue to hold their rank throughout the season.
As a battle royale game where every match presents different situations, we believe each weapon category should have its purpose in certain types of encounters. When checking our data, we found DMRs to be overperforming at long to very long ranges. However, at very long distances you would expect SRs to have an advantage. These balance changes should make SRs more viable than before – especially for engagements at very long distances.
Alongside buffs to SRs, including improved bolting animation and transition speeds, certain ARs and the PP-Bizon receive recoil reductions or an increase in damage.
Read below for full details.
SRs
The ballistics of the following Sniper Rifles have been adjusted:
Some mechanics of the following Sniper Rifles have been adjusted:
DMRs
The following balance changes have been applied to DMRs:
ARs
The QBZ and G36C’s effectiveness was falling off too hard on medium to long range fights when compared to other ARs.
QBZ
G36C
LMGs
The DP28 was lacking in the DPS department in close range fights, and our data showed that the M249 could use a little help with control for medium to long range encounters.
DP-28
M249
SMGs
he PP-19 Bizon, having the lowest DPS of all SMGs, was doing okay in terms of KDR at medium to long range fights, but was suffering more than we had hoped for at close distances.
PP-19 Bizon
Tier | Item Name | Probability |
---|---|---|
Legendary | [PROGRESSIVE] Buzzkill – SLR | 0.90% |
Schematics | Schematics | 0.90% |
Epic | [BATTLESTAT] Gilt Dynasty – Kar98k | 1.20% |
Epic | Tick Tock – M416 | 1.00% |
Epic | Gold Plate – AKM | 1.00% |
Elite | Gilt Dynasty – Beryl M762 | 2.00% |
Elite | Gilt Dynasty – QBZ | 2.00% |
Elite | Gilt Dynasty – QBU | 2.00% |
Elite | Gold Plate – Groza | 1.70% |
Elite | Gold Plate – SKS | 1.70% |
Elite | Desert Digital – M416 | 1.70% |
Elite | Gold Plate – AWM | 1.70% |
Elite | Silver Plate – SCAR-L | 1.70% |
Elite | Silver Plate – S12K | 1.70% |
Rare | Jigsaw – Mini14 | 2.70% |
Rare | Jigsaw – Tommy Gun | 2.70% |
Rare | Jigsaw – Win94 | 2.70% |
Rare | Desert Digital – Kar98k | 2.50% |
Rare | Desert Digital – Mini14 | 2.50% |
Rare | Gold Plate – UMP45 | 2.50% |
Rare | Gold Plate – Sawed-Off | 2.50% |
Rare | Silver Plate – UMP45 | 2.50% |
Rare | Silver Plate – Tommy Gun | 2.50% |
Rare | Gold Plate – Vector | 2.50% |
Special | Grayson – DBS | 2.90% |
Special | Grayson – Mk47 Mutant | 2.90% |
Special | Grayson – MP5K | 2.90% |
Special | Grayson – S686 | 2.90% |
Special | Desert Sun – P1911 | 2.90% |
Special | Desert Sun – Deagle | 2.90% |
Special | Desert Sun – PP-19 Bizon | 2.90% |
Special | Gold Plate – Win94 | 2.80% |
Special | Silver Plate – VSS | 2.80% |
Special | Silver Plate – AUG | 2.80% |
Special | Desert Digital – Win94 | 2.80% |
Special | Desert Digital – Micro UZI | 2.80% |
Special | Rugged (Orange) – M416 | 2.80% |
Special | Rugged (Orange) – AKM | 2.80% |
Polymers x50 | Polymers x50 | 8.30% |
Polymers x100 | Polymers x100 | 3.50% |
Polymers x200 | Polymers x200 | 1.50% |
Introducing the new Spray feature! You can spray on the ground, building walls during the match. Express your emotions through various sprays!
Introducing the new Winner Winner Chicken Dinner celebration to make those wins just that bit more special! Alongside this new end-of-match celebration, the results screen has also been improved.
You can now quickly and easily add friends and check your teammates’ stats without having to open the match report. Show off some personal flair in the lobby by showcasing your avatar and nameplate.
The center-screen combat feed has been updated to improve visibility and ease of use while engaging in combat. Instead of only the most recent feed entry displaying center screen, the feed will now show up to four messages simultaneously, making it much easier to keep track of multiple combat events happening in quick succession.
The Quick Marker distance has been increased, allowing the marker to be used in more situations.
Increased the number of maximum Waypoints from 4 to 6.
We have made a significant quality of life improvement to both Auto Equip Attachment options, with attachments now equipping automatically even with a full inventory. Previously, a full inventory would prevent this function from working as expected.
Changed notification icon based on community feedback, to more easily identify each notification type.
Sales period is subject to change.
The replay system has been updated. Replay files from previous updates are now unable to be used.
Gameplay
UI